Alex Schwartz
Alex Schwartz
environment and material artist
Jefferson City, United States of America

Summary

I am currently employed with the University of Missouri working on an educational video game using Unity as its game engine. I'm also helping build Shadow Demon Entertainment's first title Forbidden: Dark Rose. I currently use Substance Designer and Painter for my texture work and 3DS Max as my modeling software.

Skills

3D ModelingEnvironment ModelingPBR TexturingSubstance

Software proficiency

3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Environment Artist at University of Missouri
    Columbia, United States of America
    November 2015 - Present

    I've been hired(full time contracted) to build the interior environments and props for an educational video game prototype to help middle school students learn the sciences of water through an interactive environment. We currently use Unity as our game engine, Shader Forge for materials and shaders, I use Substance Painter and Designer for texture work and tiling materials.